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| author | Eugen Wissner <belka@caraus.de> | 2026-04-20 14:55:53 +0200 |
|---|---|---|
| committer | Eugen Wissner <belka@caraus.de> | 2026-04-20 14:55:53 +0200 |
| commit | ee8f910cb0a2761d77a13fb4423a157a6d64b19c (patch) | |
| tree | 7b6a8ce7c0fc356ffeaec09423907ce46364a592 /Занимательное программирование/7/7_columns/unit2.pas | |
| parent | 8987b96aeb0937290320e6d9ed2e18ff706f3723 (diff) | |
| download | book-exercises-ee8f910cb0a2761d77a13fb4423a157a6d64b19c.tar.gz | |
Закончил Columns из 7-й главы, седьмого упражнения
Diffstat (limited to 'Занимательное программирование/7/7_columns/unit2.pas')
| -rw-r--r-- | Занимательное программирование/7/7_columns/unit2.pas | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/Занимательное программирование/7/7_columns/unit2.pas b/Занимательное программирование/7/7_columns/unit2.pas new file mode 100644 index 0000000..d4f6f4f --- /dev/null +++ b/Занимательное программирование/7/7_columns/unit2.pas @@ -0,0 +1,86 @@ +unit Unit2; + +{$mode ObjFPC}{$H+} + +interface + +uses + Classes, SysUtils; + +const + StartMSecsPerFrame = 20; + +type + IGameHandler = class(TObject) + private + MSecsPerFrame: Integer; + + public + Finished: Boolean; + constructor Create; + procedure DoIteration; virtual; abstract; + + procedure SlowDown; + procedure SpeedUp; + end; + + TActionThread = class(TThread) + private + FGameHandler: IGameHandler; + + public + constructor Create(AGameHandler: IGameHandler); + destructor Destroy; + + property GameHandler: IGameHandler read FGameHandler; + + procedure Execute; override; + end; + +implementation + +constructor IGameHandler.Create; +begin + Finished := false; + MSecsPerFrame := StartMSecsPerFrame +end; + +procedure IGameHandler.SlowDown; +begin + MSecsPerFrame := StartMSecsPerFrame +end; + +procedure IGameHandler.SpeedUp; +begin + MSecsPerFrame := 100 +end; + +constructor TActionThread.Create(AGameHandler: IGameHandler); +begin + inherited Create(false); + FGameHandler := AGameHandler +end; + +destructor TActionThread.Destroy; +begin + FreeAndNil(FGameHandler) +end; + +procedure TActionThread.Execute; +var + OldTime: TDateTime; + ToWait: Integer; +begin + while not GameHandler.Finished do + begin + OldTime := Now; + Synchronize(@FGameHandler.DoIteration); + { Синхронизация с таймером. } + ToWait := Round(GameHandler.MSecsPerFrame - (Now - OldTime) * MSecsPerDay); + if ToWait > 0 then + Sleep(ToWait) + end +end; + +end. + |
