From ee8f910cb0a2761d77a13fb4423a157a6d64b19c Mon Sep 17 00:00:00 2001 From: Eugen Wissner Date: Mon, 20 Apr 2026 14:55:53 +0200 Subject: =?UTF-8?q?=D0=97=D0=B0=D0=BA=D0=BE=D0=BD=D1=87=D0=B8=D0=BB=20Colu?= =?UTF-8?q?mns=20=D0=B8=D0=B7=207-=D0=B9=20=D0=B3=D0=BB=D0=B0=D0=B2=D1=8B,?= =?UTF-8?q?=20=D1=81=D0=B5=D0=B4=D1=8C=D0=BC=D0=BE=D0=B3=D0=BE=20=D1=83?= =?UTF-8?q?=D0=BF=D1=80=D0=B0=D0=B6=D0=BD=D0=B5=D0=BD=D0=B8=D1=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../7/7_columns/unit2.pas" | 86 ++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 "\320\227\320\260\320\275\320\270\320\274\320\260\321\202\320\265\320\273\321\214\320\275\320\276\320\265 \320\277\321\200\320\276\320\263\321\200\320\260\320\274\320\274\320\270\321\200\320\276\320\262\320\260\320\275\320\270\320\265/7/7_columns/unit2.pas" (limited to 'Занимательное программирование/7/7_columns/unit2.pas') diff --git "a/\320\227\320\260\320\275\320\270\320\274\320\260\321\202\320\265\320\273\321\214\320\275\320\276\320\265 \320\277\321\200\320\276\320\263\321\200\320\260\320\274\320\274\320\270\321\200\320\276\320\262\320\260\320\275\320\270\320\265/7/7_columns/unit2.pas" "b/\320\227\320\260\320\275\320\270\320\274\320\260\321\202\320\265\320\273\321\214\320\275\320\276\320\265 \320\277\321\200\320\276\320\263\321\200\320\260\320\274\320\274\320\270\321\200\320\276\320\262\320\260\320\275\320\270\320\265/7/7_columns/unit2.pas" new file mode 100644 index 0000000..d4f6f4f --- /dev/null +++ "b/\320\227\320\260\320\275\320\270\320\274\320\260\321\202\320\265\320\273\321\214\320\275\320\276\320\265 \320\277\321\200\320\276\320\263\321\200\320\260\320\274\320\274\320\270\321\200\320\276\320\262\320\260\320\275\320\270\320\265/7/7_columns/unit2.pas" @@ -0,0 +1,86 @@ +unit Unit2; + +{$mode ObjFPC}{$H+} + +interface + +uses + Classes, SysUtils; + +const + StartMSecsPerFrame = 20; + +type + IGameHandler = class(TObject) + private + MSecsPerFrame: Integer; + + public + Finished: Boolean; + constructor Create; + procedure DoIteration; virtual; abstract; + + procedure SlowDown; + procedure SpeedUp; + end; + + TActionThread = class(TThread) + private + FGameHandler: IGameHandler; + + public + constructor Create(AGameHandler: IGameHandler); + destructor Destroy; + + property GameHandler: IGameHandler read FGameHandler; + + procedure Execute; override; + end; + +implementation + +constructor IGameHandler.Create; +begin + Finished := false; + MSecsPerFrame := StartMSecsPerFrame +end; + +procedure IGameHandler.SlowDown; +begin + MSecsPerFrame := StartMSecsPerFrame +end; + +procedure IGameHandler.SpeedUp; +begin + MSecsPerFrame := 100 +end; + +constructor TActionThread.Create(AGameHandler: IGameHandler); +begin + inherited Create(false); + FGameHandler := AGameHandler +end; + +destructor TActionThread.Destroy; +begin + FreeAndNil(FGameHandler) +end; + +procedure TActionThread.Execute; +var + OldTime: TDateTime; + ToWait: Integer; +begin + while not GameHandler.Finished do + begin + OldTime := Now; + Synchronize(@FGameHandler.DoIteration); + { Синхронизация с таймером. } + ToWait := Round(GameHandler.MSecsPerFrame - (Now - OldTime) * MSecsPerDay); + if ToWait > 0 then + Sleep(ToWait) + end +end; + +end. + -- cgit v1.2.3