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Class {
#name : #DieHandleTest,
#superclass : #TestCase,
#category : #Dice
}
{ #category : #tests }
DieHandleTest >> testCreationAndAdding [
| handle |
handle := DieHandle new
addDie: (Die withFaces: 6);
addDie: (Die withFaces: 10);
yourself.
self assert: handle diceNumber equals: 2
]
{ #category : #tests }
DieHandleTest >> testCreationWithTheSameDice [
| handle |
handle := DieHandle new addDie: (Die withFaces: 6).
self assert: handle diceNumber equals: 1.
handle addDie: (Die withFaces: 6).
self assert: handle diceNumber equals: 2.
]
{ #category : #tests }
DieHandleTest >> testMaxValue [
| handle |
handle := DieHandle new
addDie: (Die withFaces: 6);
addDie: (Die withFaces: 10);
yourself.
self assert: handle maxValue equals: 16
]
{ #category : #tests }
DieHandleTest >> testRoll [
| handle |
handle := DieHandle new
addDie: (Die withFaces: 6);
addDie: (Die withFaces: 10);
yourself.
10 timesRepeat:
[ self assert: (handle roll between: handle diceNumber and: handle maxValue) ]
]
{ #category : #tests }
DieHandleTest >> testSimpleHandle [
self assert: 2 D20 equals: 2
]
{ #category : #tests }
DieHandleTest >> testSumming [
self assert: (3 D4 + 2 D6) diceNumber equals: 5
]
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