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-rw-r--r--Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/KruskalMaze.java124
-rw-r--r--Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Location.java32
-rw-r--r--Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Main.java167
-rw-r--r--Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Maze.java99
-rw-r--r--Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/MazeInputProcessor.java111
-rw-r--r--Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Point.java4
-rw-r--r--Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Wall.java15
-rw-r--r--Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/lwjgl3/Lwjgl3Launcher.java45
-rw-r--r--Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/lwjgl3/StartupHelper.java204
9 files changed, 801 insertions, 0 deletions
diff --git a/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/KruskalMaze.java b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/KruskalMaze.java
new file mode 100644
index 0000000..513a998
--- /dev/null
+++ b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/KruskalMaze.java
@@ -0,0 +1,124 @@
+package net.caraus.labyrinth;
+
+import java.util.ArrayList;
+import java.util.Random;
+
+public final class KruskalMaze {
+ private Maze theMaze;
+ private int[][] mark;
+
+ public KruskalMaze(int width, int height) {
+ this.theMaze = new Maze(width, height);
+ }
+
+ private void breakWall(Wall wall) {
+ if (wall.delta().x() == -1) {
+ this.theMaze.at(wall.xy()).leftWall(false);
+ } else if (wall.delta().x() == 1) {
+ this.theMaze.at(wall.xy().x() + 1, wall.xy().y()).leftWall(false);
+ } else if (wall.delta().y() == -1) {
+ this.theMaze.at(wall.xy()).upWall(false);
+ } else {
+ this.theMaze.at(wall.xy().x(), wall.xy().y() + 1).upWall(false);
+ }
+ }
+
+ public boolean isConnected(Point start, Point finish) {
+ this.mark = new int[this.theMaze.width()][this.theMaze.height()]; // Метки локаций.
+
+ for (int x = 0; x < this.theMaze.width(); ++x) {
+ for (int y = 0; y < this.theMaze.height(); ++y) {
+ this.mark[x][y] = 0;
+ }
+ }
+ this.mark[start.x()][start.y()] = 1;
+
+ return solve(start, finish);
+ }
+
+ private boolean solve(Point start, Point finish) {
+ // Используем алгоритм волновой трассировки.
+ int n = 1;
+
+ // Локации со следующим N.
+ ArrayList<Point> locations = new ArrayList<>();
+ locations.add(start);
+
+ do {
+ ArrayList<Point> nextLocations = new ArrayList<>();
+ // Посетить локации, помеченные числом N.
+ for (var nLocation : locations) {
+ // Просмотр соседей.
+ for (int i = 0; i < 4; ++i) {
+ var neighbour = new Point(nLocation.x() + Maze.DX[i], nLocation.y() + Maze.DY[i]);
+
+ if (this.theMaze.canGo(nLocation, i) && this.mark[neighbour.x()][neighbour.y()] == 0) {
+ // Локация доступна и помечена нулем.
+ // Есть шанс найти решения.
+ nextLocations.add(neighbour);
+ this.mark[neighbour.x()][neighbour.y()] = n + 1;
+
+ if (neighbour.x() == finish.x() && neighbour.y() == finish.y()) {
+ return true;
+ }
+ }
+ }
+ }
+ locations = nextLocations;
+ ++n;
+ } while (!locations.isEmpty());
+
+ return false;
+ }
+
+ public Maze generate() {
+ final var wallCount = (this.theMaze.width() - 1) * this.theMaze.height()
+ + (this.theMaze.height() - 1) * this.theMaze.width();
+ ArrayList<Wall> walls = new ArrayList<>(wallCount);
+ ArrayList<Double> temp = new ArrayList<>(wallCount);
+ var random = new Random();
+
+ // Заполнение массива Temp случайными числами.
+ for (int i = 0; i < wallCount; ++i) {
+ temp.add(random.nextDouble());
+ }
+ // Заполнение массива стен.
+ // Сначала все горизонтальные.
+ for (var i = 1; i < this.theMaze.width(); ++i) {
+ for (var j = 0; j < this.theMaze.height(); ++j) {
+ walls.add(new Wall(new Point(i, j), new Point(-1, 0)));
+ }
+ }
+ // Затем все вертикальные.
+ for (var i = 0; i < this.theMaze.width(); ++i) {
+ for (var j = 1; j < this.theMaze.height(); ++j) {
+ walls.add(new Wall(new Point(i, j), new Point(0, -1)));
+ }
+ }
+ for (var i = 0; i < wallCount; ++i) {
+ for (var j = i; j < wallCount; ++j) {
+ // Перемешиваем массив стен.
+ if (temp.get(i) > temp.get(j)) {
+ var tempr = temp.get(i);
+ temp.set(i, temp.get(j));
+ temp.set(j, tempr);
+
+ var tempw = walls.get(i);
+ walls.set(i, walls.get(j));
+ walls.set(j, tempw);
+ }
+ }
+ }
+ var locations = this.theMaze.width() * this.theMaze.height();
+ int i = 0;
+ while (locations > 1) {
+ var curWall = walls.get(i);
+ ++i;
+ if (!isConnected(curWall.xy(), curWall.end())) {
+ breakWall(curWall);
+ --locations;
+ }
+ }
+ return this.theMaze;
+ }
+}
diff --git a/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Location.java b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Location.java
new file mode 100644
index 0000000..97077be
--- /dev/null
+++ b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Location.java
@@ -0,0 +1,32 @@
+package net.caraus.labyrinth;
+
+public class Location {
+ private boolean leftWall;
+ private boolean upWall;
+
+ Location(boolean leftWall, boolean upWall) {
+ this.leftWall = leftWall;
+ this.upWall = upWall;
+ }
+
+ public boolean leftWall() {
+ return this.leftWall;
+ }
+
+ public void leftWall(boolean leftWall) {
+ this.leftWall = leftWall;
+ }
+
+ public boolean upWall() {
+ return this.upWall;
+ }
+
+ public void upWall(boolean upWall) {
+ this.upWall = upWall;
+ }
+
+ @Override
+ public String toString() {
+ return String.format("(%s, %s)", leftWall, upWall);
+ }
+}
diff --git a/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Main.java b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Main.java
new file mode 100644
index 0000000..35a6c01
--- /dev/null
+++ b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Main.java
@@ -0,0 +1,167 @@
+package net.caraus.labyrinth;
+
+import com.badlogic.gdx.ApplicationListener;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Color;
+import com.badlogic.gdx.graphics.GL32;
+import com.badlogic.gdx.graphics.PerspectiveCamera;
+import com.badlogic.gdx.graphics.VertexAttributes.Usage;
+import com.badlogic.gdx.graphics.g3d.Material;
+import com.badlogic.gdx.graphics.g3d.Model;
+import com.badlogic.gdx.graphics.g3d.ModelBatch;
+import com.badlogic.gdx.graphics.g3d.ModelInstance;
+import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
+import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
+import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
+import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import static com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
+import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.utils.ScreenUtils;
+
+public class Main implements ApplicationListener {
+
+ public ModelBatch modelBatch;
+ public Model model;
+ public ModelInstance instance;
+ public MazeInputProcessor camController;
+ public ShapeRenderer shapeRenderer;
+ public Maze maze;
+
+ private static final float WALL_SIZE = 5;
+
+ @Override
+ public void create() {
+ this.modelBatch = new ModelBatch();
+ this.shapeRenderer = new ShapeRenderer();
+ var cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
+
+ cam.position.set(0f, 0f, 0f);
+ cam.lookAt(0, WALL_SIZE, 0);
+ cam.near = 1f;
+ cam.far = 300f;
+ cam.update();
+
+ this.maze = new KruskalMaze(15, 9).generate();
+ this.camController = new MazeInputProcessor(this.maze, cam, WALL_SIZE);
+ Gdx.input.setInputProcessor(camController);
+
+ ModelBuilder worldBuilder = new ModelBuilder();
+ worldBuilder.begin();
+
+ for (var x = 0; x < this.maze.width(); ++x) {
+ for (var y = 0; y < this.maze.height(); ++y) {
+ buildLocation(worldBuilder, x, y);
+ }
+ buildLocation(worldBuilder, new Location(false, true),
+ new Vector3(x * WALL_SIZE * 2, this.maze.height() * WALL_SIZE * 2, 0),
+ String.format("lx%dy%d", x, this.maze.height()));
+ }
+ for (var y = 0; y < this.maze.height(); ++y) {
+ buildLocation(worldBuilder, new Location(true, false),
+ new Vector3(this.maze.width() * WALL_SIZE * 2, y * WALL_SIZE * 2, 0),
+ String.format("lx%dy%d", this.maze.width(), y));
+ }
+ buildFloor(worldBuilder);
+ this.model = worldBuilder.end();
+ this.instance = new ModelInstance(this.model);
+ }
+
+ private static Vector3 makeTranslation(int x, int y) {
+ return new Vector3(x * WALL_SIZE * 2, y * WALL_SIZE * 2, 0);
+ }
+
+ // Пол.
+ private void buildFloor(ModelBuilder worldBuilder) {
+ MeshPartBuilder meshBuilder = worldBuilder.part("floor",
+ GL32.GL_TRIANGLES, Usage.Position | Usage.Normal,
+ new Material(ColorAttribute.createDiffuse(Color.ORANGE)));
+
+ var farX = -WALL_SIZE + this.maze.width() * WALL_SIZE * 2;
+ var farY = -WALL_SIZE + this.maze.height() * WALL_SIZE * 2;
+
+ meshBuilder.rect(new MeshPartBuilder.VertexInfo().setPos(-WALL_SIZE, -WALL_SIZE, -WALL_SIZE),
+ new MeshPartBuilder.VertexInfo().setPos(farX, -WALL_SIZE, -WALL_SIZE),
+ new MeshPartBuilder.VertexInfo().setPos(farX, farY, -WALL_SIZE),
+ new MeshPartBuilder.VertexInfo().setPos(-WALL_SIZE, farY, -WALL_SIZE));
+ }
+
+ private static void buildLocation(ModelBuilder worldBuilder,
+ Location builtLocation, Vector3 translation, String partName) {
+ var corner00 = new Vector3();
+ var corner10 = new Vector3();
+ var corner11 = new Vector3();
+ var corner01 = new Vector3();
+
+ MeshPartBuilder meshBuilder = worldBuilder.part(partName,
+ GL32.GL_TRIANGLES, Usage.Position | Usage.Normal, new Material(new BlendingAttribute(0.9f)));
+
+ if (builtLocation.leftWall()) {
+ meshBuilder.rect(corner00.set(-WALL_SIZE, -WALL_SIZE, -WALL_SIZE).add(translation),
+ corner10.set(-WALL_SIZE, WALL_SIZE, -WALL_SIZE).add(translation),
+ corner11.set(-WALL_SIZE, WALL_SIZE, WALL_SIZE).add(translation),
+ corner01.set(-WALL_SIZE, -WALL_SIZE, WALL_SIZE).add(translation),
+ null);
+ meshBuilder.rect(corner01.set(-WALL_SIZE, -WALL_SIZE, WALL_SIZE).add(translation),
+ corner11.set(-WALL_SIZE, WALL_SIZE, WALL_SIZE).add(translation),
+ corner10.set(-WALL_SIZE, WALL_SIZE, -WALL_SIZE).add(translation),
+ corner00.set(-WALL_SIZE, -WALL_SIZE, -WALL_SIZE).add(translation),
+ null);
+ }
+ if (builtLocation.upWall()) {
+ meshBuilder.rect(corner00.set(-WALL_SIZE, -WALL_SIZE, -WALL_SIZE).add(translation),
+ corner10.set(WALL_SIZE, -WALL_SIZE, -WALL_SIZE).add(translation),
+ corner11.set(WALL_SIZE, -WALL_SIZE, WALL_SIZE).add(translation),
+ corner01.set(-WALL_SIZE, -WALL_SIZE, WALL_SIZE).add(translation),
+ null);
+ meshBuilder.rect(corner01.set(-WALL_SIZE, -WALL_SIZE, WALL_SIZE).add(translation),
+ corner11.set(WALL_SIZE, -WALL_SIZE, WALL_SIZE).add(translation),
+ corner10.set(WALL_SIZE, -WALL_SIZE, -WALL_SIZE).add(translation),
+ corner00.set(-WALL_SIZE, -WALL_SIZE, -WALL_SIZE).add(translation),
+ null);
+ }
+ }
+
+ private void buildLocation(ModelBuilder worldBuilder, int x, int y) {
+ var translation = new Vector3(x * WALL_SIZE * 2, y * WALL_SIZE * 2, 0);
+
+ buildLocation(worldBuilder, this.maze.at(x, y), translation, String.format("lx%dy%d", x, y));
+ }
+
+ @Override
+ public void render() {
+ this.camController.update();
+
+ Gdx.gl.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
+ ScreenUtils.clear(0.15f, 0.15f, 0.2f, 1f);
+
+ Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
+ this.modelBatch.begin(this.camController.getCamera());
+ this.modelBatch.render(this.instance);
+ this.modelBatch.end();
+
+ this.shapeRenderer.begin(ShapeType.Line);
+ this.shapeRenderer.setColor(Color.BLUE);
+ this.maze.draw(this.shapeRenderer);
+ this.shapeRenderer.end();
+ }
+
+ @Override
+ public void dispose() {
+ this.modelBatch.dispose();
+ this.model.dispose();
+ this.shapeRenderer.dispose();
+ }
+
+ @Override
+ public void resume() {
+ }
+
+ @Override
+ public void resize(int width, int height) {
+ }
+
+ @Override
+ public void pause() {
+ }
+}
diff --git a/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Maze.java b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Maze.java
new file mode 100644
index 0000000..828c1d8
--- /dev/null
+++ b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Maze.java
@@ -0,0 +1,99 @@
+package net.caraus.labyrinth;
+
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import com.badlogic.gdx.math.Vector2;
+
+import java.io.BufferedReader;
+import java.io.Reader;
+import java.io.IOException;
+
+public final class Maze {
+ private Location[][] maze;
+
+ public static final int[] DX = {1, 0, -1, 0};
+ public static final int[] DY = {0, -1, 0, 1};
+ public static final float CELL_SIZE = 30.0f;
+
+ public Maze(Reader inputReader) throws IOException {
+ BufferedReader reader = new BufferedReader(inputReader);
+
+ String[] inputPair = reader.readLine().split(" ");
+ var width = Integer.parseInt(inputPair[0]);
+ var height = Integer.parseInt(inputPair[1]);
+
+ this.maze = new Location[width + 1][height + 1];
+
+ for (var y = 0; y <= height; ++y) {
+ for (var x = 0; x <= width; ++x) {
+ if (y == height || x == width) {
+ this.maze[x][y] = new Location(true, true);
+ } else {
+ inputPair = reader.readLine().split(" ");
+ this.maze[x][y] = new Location(inputPair[1].equals("1"), inputPair[0].equals("1"));
+ }
+ }
+ }
+ }
+
+ public Maze(int width, int height) {
+ this.maze = new Location[width + 1][height + 1];
+
+ // Все стены изначально существуют.
+ for (int x = 0; x <= width; ++x) {
+ for (int y = 0; y <= height; ++y) {
+ this.maze[x][y] = new Location(true, true);
+ }
+ }
+ }
+
+ public int width() {
+ return this.maze == null ? 0 : this.maze.length - 1;
+ }
+
+ public int height() {
+ return this.maze == null ? 0 : this.maze[0].length - 1;
+ }
+
+ public void draw(ShapeRenderer shape) {
+ for (var x = 0; x < width(); ++x) {
+ for (var y = 0; y < height(); ++y) {
+ var start = new Vector2((x + 1) * CELL_SIZE, (height() - y + 1) * CELL_SIZE);
+
+ if (this.maze[x][y].upWall()) {
+ var end = new Vector2(start).add(CELL_SIZE, 0);
+
+ shape.line(start, end);
+ }
+ if (this.maze[x][y].leftWall()) {
+ var end = new Vector2(start).sub(0, CELL_SIZE);
+
+ shape.line(start, end);
+ }
+ }
+ }
+ // Рисуем нижнюю и правую стены.
+ var edge = new Vector2(CELL_SIZE * (width() + 1), CELL_SIZE);
+ shape.line(new Vector2(CELL_SIZE, CELL_SIZE), edge);
+ shape.line(new Vector2(edge).add(0, height() * CELL_SIZE), edge);
+ }
+
+ public boolean canGo(Point xy, int deltaIndex) {
+ if (DX[deltaIndex] == -1) {
+ return !this.maze[xy.x()][xy.y()].leftWall();
+ } else if (DX[deltaIndex] == 1) {
+ return !this.maze[xy.x() + 1][xy.y()].leftWall();
+ } else if (DY[deltaIndex] == -1) {
+ return !this.maze[xy.x()][xy.y()].upWall();
+ } else {
+ return !this.maze[xy.x()][xy.y() + 1].upWall();
+ }
+ }
+
+ public Location at(int x, int y) {
+ return this.maze[x][y];
+ }
+
+ public Location at(Point xy) {
+ return at(xy.x(), xy.y());
+ }
+}
diff --git a/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/MazeInputProcessor.java b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/MazeInputProcessor.java
new file mode 100644
index 0000000..7303829
--- /dev/null
+++ b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/MazeInputProcessor.java
@@ -0,0 +1,111 @@
+package net.caraus.labyrinth;
+
+import com.badlogic.gdx.InputProcessor;
+import static com.badlogic.gdx.Input.Keys;
+import com.badlogic.gdx.graphics.PerspectiveCamera;
+import com.badlogic.gdx.math.Vector3;
+
+public final class MazeInputProcessor implements InputProcessor {
+
+ public PerspectiveCamera cam;
+ private short direction = 3;
+ private Point position = new Point(0, 0);
+ private final float step;
+ private Maze maze;
+
+ public MazeInputProcessor(Maze maze, PerspectiveCamera cam, float wallSize) {
+ this.cam = cam;
+ this.step = wallSize * 2;
+ this.maze = maze;
+ }
+
+ public void update() {
+ this.cam.update();
+ }
+
+ public PerspectiveCamera getCamera() {
+ return this.cam;
+ }
+
+ @Override
+ public boolean keyDown(int keycode) {
+ if (keycode == Keys.RIGHT) {
+ turnRight();
+ return true;
+ } else if (keycode == Keys.LEFT) {
+ turnLeft();
+ return true;
+ } else if (keycode == Keys.UP) {
+ stepForward();
+ }
+ return false;
+ }
+
+ private void stepForward() {
+ if (!this.maze.canGo(this.position, this.direction)) {
+ return;
+ }
+ this.position = new Point(this.position.x() + Maze.DX[this.direction],
+ this.position.y() + Maze.DY[this.direction]);
+ this.cam.position.set(this.position.x() * this.step,
+ this.position.y() * this.step, 0.0f);
+ }
+
+ private void turnRight() {
+ if (this.direction >= 3) {
+ this.direction = 0;
+ } else {
+ ++this.direction;
+ }
+ this.cam.rotate(90, 0, 0, -1);
+ }
+
+ private void turnLeft() {
+ if (this.direction <= 0) {
+ this.direction = 3;
+ } else {
+ --this.direction;
+ }
+ this.cam.rotate(90, 0, 0, 1);
+ }
+
+ @Override
+ public boolean keyUp(int keycode) {
+ return false;
+ }
+
+ @Override
+ public boolean keyTyped(char character) {
+ return false;
+ }
+
+ @Override
+ public boolean touchDown(int x, int y, int pointer, int button) {
+ return false;
+ }
+
+ @Override
+ public boolean touchUp(int x, int y, int pointer, int button) {
+ return false;
+ }
+
+ @Override
+ public boolean touchDragged(int x, int y, int pointer) {
+ return false;
+ }
+
+ @Override
+ public boolean touchCancelled(int x, int y, int pointer, int button) {
+ return false;
+ }
+
+ @Override
+ public boolean mouseMoved(int x, int y) {
+ return false;
+ }
+
+ @Override
+ public boolean scrolled(float amountX, float amountY) {
+ return false;
+ }
+}
diff --git a/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Point.java b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Point.java
new file mode 100644
index 0000000..6f70d4c
--- /dev/null
+++ b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Point.java
@@ -0,0 +1,4 @@
+package net.caraus.labyrinth;
+
+public record Point(int x, int y) {
+}
diff --git a/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Wall.java b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Wall.java
new file mode 100644
index 0000000..e8615bd
--- /dev/null
+++ b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/Wall.java
@@ -0,0 +1,15 @@
+package net.caraus.labyrinth;
+
+public record Wall(Point xy, Point delta) {
+ public int x() {
+ return this.xy.x() + this.delta.x();
+ }
+
+ public int y() {
+ return this.xy.y() + this.delta.y();
+ }
+
+ public Point end() {
+ return new Point(x(), y());
+ }
+}
diff --git a/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/lwjgl3/Lwjgl3Launcher.java b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/lwjgl3/Lwjgl3Launcher.java
new file mode 100644
index 0000000..cbdfa6c
--- /dev/null
+++ b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/lwjgl3/Lwjgl3Launcher.java
@@ -0,0 +1,45 @@
+package net.caraus.labyrinth.lwjgl3;
+
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
+import net.caraus.labyrinth.Main;
+
+/** Launches the desktop (LWJGL3) application. */
+public class Lwjgl3Launcher {
+ public static void main(String[] args) {
+ if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
+ createApplication();
+ }
+
+ private static Lwjgl3Application createApplication() {
+ return new Lwjgl3Application(new Main(), getDefaultConfiguration());
+ }
+
+ private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
+ Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
+ configuration.setTitle("Labyrinth");
+ //// Vsync limits the frames per second to what your hardware can display, and helps eliminate
+ //// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
+ configuration.useVsync(true);
+ //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
+ //// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
+ configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
+ //// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
+ //// useful for testing performance, but can also be very stressful to some hardware.
+ //// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
+
+ configuration.setWindowedMode(1366, 768);
+ //// You can change these files; they are in lwjgl3/src/main/resources/ .
+ //// They can also be loaded from the root of assets/ .
+ configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
+
+ //// This should improve compatibility with Windows machines with buggy OpenGL drivers, Macs
+ //// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more.
+ //// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function.
+ //// You can choose to remove the following line and the mentioned dependency if you want; they
+ //// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0).
+ configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0);
+
+ return configuration;
+ }
+}
diff --git a/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/lwjgl3/StartupHelper.java b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/lwjgl3/StartupHelper.java
new file mode 100644
index 0000000..b62cf6f
--- /dev/null
+++ b/Занимательное программирование/4/5_3d/src/main/java/net/caraus/labyrinth/lwjgl3/StartupHelper.java
@@ -0,0 +1,204 @@
+/*
+ * Copyright 2020 damios
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ * https://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//Note, the above license and copyright applies to this file only.
+
+package net.caraus.labyrinth.lwjgl3;
+
+import com.badlogic.gdx.Version;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
+import org.lwjgl.system.macosx.LibC;
+import org.lwjgl.system.macosx.ObjCRuntime;
+
+import java.io.BufferedReader;
+import java.io.File;
+import java.io.InputStreamReader;
+import java.lang.management.ManagementFactory;
+import java.util.ArrayList;
+
+import static org.lwjgl.system.JNI.invokePPP;
+import static org.lwjgl.system.JNI.invokePPZ;
+import static org.lwjgl.system.macosx.ObjCRuntime.objc_getClass;
+import static org.lwjgl.system.macosx.ObjCRuntime.sel_getUid;
+
+/**
+ * Adds some utilities to ensure that the JVM was started with the
+ * {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3
+ * to function. Also helps on Windows when users have names with characters from
+ * outside the Latin alphabet, a common cause of startup crashes.
+ * <br>
+ * <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
+ * @author damios
+ */
+public class StartupHelper {
+
+ private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
+
+ private StartupHelper() {
+ throw new UnsupportedOperationException();
+ }
+
+ /**
+ * Starts a new JVM if the application was started on macOS without the
+ * {@code -XstartOnFirstThread} argument. This also includes some code for
+ * Windows, for the case where the user's home directory includes certain
+ * non-Latin-alphabet characters (without this code, most LWJGL3 apps fail
+ * immediately for those users). Returns whether a new JVM was started and
+ * thus no code should be executed.
+ * <p>
+ * <u>Usage:</u>
+ *
+ * <pre><code>
+ * public static void main(String... args) {
+ * if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows.
+ * // after this is the actual main method code
+ * }
+ * </code></pre>
+ *
+ * @param redirectOutput
+ * whether the output of the new JVM should be rerouted to the
+ * old JVM, so it can be accessed in the same place; keeps the
+ * old JVM running if enabled
+ * @return whether a new JVM was started and thus no code should be executed
+ * in this one
+ */
+ public static boolean startNewJvmIfRequired(boolean redirectOutput) {
+ String osName = System.getProperty("os.name").toLowerCase(java.util.Locale.ROOT);
+ if (!osName.contains("mac")) {
+ if (osName.contains("windows")) {
+// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
+// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home.
+// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
+// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
+// We also temporarily change the "user.name" property to one without any chars that would be invalid.
+// We revert our changes immediately after loading LWJGL3 natives.
+ String programData = System.getenv("ProgramData");
+ if(programData == null) programData = "C:\\Temp\\"; // if ProgramData isn't set, try some fallback.
+ String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
+ String prevUser = System.getProperty("user.name", "libGDX_User");
+ System.setProperty("java.io.tmpdir", programData + "/libGDX-temp");
+ System.setProperty("user.name", ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_'));
+ Lwjgl3NativesLoader.load();
+ System.setProperty("java.io.tmpdir", prevTmpDir);
+ System.setProperty("user.name", prevUser);
+ }
+ return false;
+ }
+
+ // There is no need for -XstartOnFirstThread on Graal native image
+ if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) {
+ return false;
+ }
+
+ // Checks if we are already on the main thread, such as from running via Construo.
+ long objc_msgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
+ long NSThread = objc_getClass("NSThread");
+ long currentThread = invokePPP(NSThread, sel_getUid("currentThread"), objc_msgSend);
+ boolean isMainThread = invokePPZ(currentThread, sel_getUid("isMainThread"), objc_msgSend);
+ if(isMainThread) return false;
+
+ long pid = LibC.getpid();
+
+ // check whether -XstartOnFirstThread is enabled
+ if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) {
+ return false;
+ }
+
+ // check whether the JVM was previously restarted
+ // avoids looping, but most certainly leads to a crash
+ if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
+ System.err.println(
+ "There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument.");
+ return false;
+ }
+
+ // Restart the JVM with -XstartOnFirstThread
+ ArrayList<String> jvmArgs = new ArrayList<>();
+ String separator = System.getProperty("file.separator", "/");
+ // The following line is used assuming you target Java 8, the minimum for LWJGL3.
+ String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java";
+ // If targeting Java 9 or higher, you could use the following instead of the above line:
+ //String javaExecPath = ProcessHandle.current().info().command().orElseThrow();
+
+ if (!(new File(javaExecPath)).exists()) {
+ System.err.println(
+ "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!");
+ return false;
+ }
+
+ jvmArgs.add(javaExecPath);
+ jvmArgs.add("-XstartOnFirstThread");
+ jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
+ jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
+ jvmArgs.add("-cp");
+ jvmArgs.add(System.getProperty("java.class.path"));
+ String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid);
+ if (mainClass == null) {
+ StackTraceElement[] trace = Thread.currentThread().getStackTrace();
+ if (trace.length > 0) {
+ mainClass = trace[trace.length - 1].getClassName();
+ } else {
+ System.err.println("The main class could not be determined.");
+ return false;
+ }
+ }
+ jvmArgs.add(mainClass);
+
+ try {
+ if (!redirectOutput) {
+ ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
+ processBuilder.start();
+ } else {
+ Process process = (new ProcessBuilder(jvmArgs))
+ .redirectErrorStream(true).start();
+ BufferedReader processOutput = new BufferedReader(
+ new InputStreamReader(process.getInputStream()));
+ String line;
+
+ while ((line = processOutput.readLine()) != null) {
+ System.out.println(line);
+ }
+
+ process.waitFor();
+ }
+ } catch (Exception e) {
+ System.err.println("There was a problem restarting the JVM");
+ e.printStackTrace();
+ }
+
+ return true;
+ }
+
+ /**
+ * Starts a new JVM if the application was started on macOS without the
+ * {@code -XstartOnFirstThread} argument. Returns whether a new JVM was
+ * started and thus no code should be executed. Redirects the output of the
+ * new JVM to the old one.
+ * <p>
+ * <u>Usage:</u>
+ *
+ * <pre>
+ * public static void main(String... args) {
+ * if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
+ * // the actual main method code
+ * }
+ * </pre>
+ *
+ * @return whether a new JVM was started and thus no code should be executed
+ * in this one
+ */
+ public static boolean startNewJvmIfRequired() {
+ return startNewJvmIfRequired(true);
+ }
+}