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authorEugen Wissner <belka@caraus.de>2025-12-25 12:01:15 +0100
committerEugen Wissner <belka@caraus.de>2025-12-25 12:01:15 +0100
commit2a9136b2f3c82193a9a090b27d4e32b18c594c7e (patch)
tree2a4b2b481f4f65531446116a6dc42f8fb5eb7fd0 /Занимательное программирование/4/3_recursive/src/main/java/net/caraus
parentebee2b3ff4e5322440bba283d5d5f9bd801180e5 (diff)
downloadbook-exercises-2a9136b2f3c82193a9a090b27d4e32b18c594c7e.tar.gz
Закончил 3-е упражнение 4-й главы
Diffstat (limited to 'Занимательное программирование/4/3_recursive/src/main/java/net/caraus')
-rw-r--r--Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Location.java8
-rw-r--r--Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Main.java62
-rw-r--r--Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Maze.java84
-rw-r--r--Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Point.java4
-rw-r--r--Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/RecursiveSolve.java81
-rw-r--r--Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/lwjgl3/Lwjgl3Launcher.java45
-rw-r--r--Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/lwjgl3/StartupHelper.java204
7 files changed, 488 insertions, 0 deletions
diff --git a/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Location.java b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Location.java
new file mode 100644
index 0000000..b2f5a46
--- /dev/null
+++ b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Location.java
@@ -0,0 +1,8 @@
+package net.caraus.labyrinth;
+
+public record Location(boolean leftWall, boolean upWall) {
+ @Override
+ public String toString() {
+ return String.format("(%s, %s)", leftWall, upWall);
+ }
+}
diff --git a/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Main.java b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Main.java
new file mode 100644
index 0000000..2ef6adc
--- /dev/null
+++ b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Main.java
@@ -0,0 +1,62 @@
+package net.caraus.labyrinth;
+
+import com.badlogic.gdx.ApplicationAdapter;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.files.FileHandle;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import com.badlogic.gdx.graphics.Color;
+import static com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
+import com.badlogic.gdx.utils.ScreenUtils;
+
+import java.io.BufferedReader;
+import java.io.IOException;
+
+/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */
+public class Main extends ApplicationAdapter {
+ private ShapeRenderer shape;
+ private Maze maze;
+ private RecursiveSolve solver;
+
+ @Override
+ public void create() {
+ shape = new ShapeRenderer();
+
+ FileHandle file = Gdx.files.internal("sample.txt");
+
+ try {
+ this.maze = new Maze(file.reader("utf-8"));
+ } catch (IOException e) {
+ }
+ this.solver = new RecursiveSolve(this.maze, new Point(0, 0), new Point(this.maze.width() - 1, 0));
+ this.solver.start();
+ }
+
+ @Override
+ public void render() {
+ ScreenUtils.clear(0.15f, 0.15f, 0.2f, 1f);
+
+ this.shape.begin(ShapeType.Line);
+
+ this.shape.setColor(Color.RED);
+ this.maze.draw(this.shape);
+
+ this.shape.setColor(Color.GREEN);
+ this.solver.draw(this.shape);
+
+ /* this.elapsedTime += Gdx.graphics.getDeltaTime();
+ if (this.elapsedTime > 1.0f) {
+ if (this.solver.solve() != Solution.CONTINUE) {
+ this.elapsedTime = Float.NEGATIVE_INFINITY;
+ } else {
+ this.elapsedTime -= 1.0f;
+ }
+ } */
+
+ this.shape.end();
+ }
+
+ @Override
+ public void dispose() {
+ this.shape.dispose();
+ }
+}
diff --git a/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Maze.java b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Maze.java
new file mode 100644
index 0000000..eaeb72b
--- /dev/null
+++ b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Maze.java
@@ -0,0 +1,84 @@
+package net.caraus.labyrinth;
+
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import com.badlogic.gdx.math.Vector2;
+
+import java.io.BufferedReader;
+import java.io.Reader;
+import java.io.IOException;
+
+public final class Maze {
+ private Location[][] maze;
+
+ public static final int[] DX = {1, 0, -1, 0};
+ public static final int[] DY = {0, -1, 0, 1};
+ public static final float CELL_SIZE = 75.0f;
+
+ public Maze(Reader inputReader) throws IOException {
+ BufferedReader reader = new BufferedReader(inputReader);
+
+ String[] inputPair = reader.readLine().split(" ");
+ var width = Integer.parseInt(inputPair[0]);
+ var height = Integer.parseInt(inputPair[1]);
+
+ this.maze = new Location[width + 1][height + 1];
+
+ for (var y = 0; y <= height; ++y) {
+ for (var x = 0; x <= width; ++x) {
+ if (y == height || x == width) {
+ this.maze[x][y] = new Location(true, true);
+ } else {
+ inputPair = reader.readLine().split(" ");
+ this.maze[x][y] = new Location(inputPair[1].equals("1"), inputPair[0].equals("1"));
+ }
+ }
+ }
+ }
+
+ public int width() {
+ return this.maze == null ? 0 : this.maze.length - 1;
+ }
+
+ public int height() {
+ return this.maze == null ? 0 : this.maze[0].length - 1;
+ }
+
+ public void draw(ShapeRenderer shape) {
+ for (var x = 0; x < width(); ++x) {
+ for (var y = 0; y < height(); ++y) {
+ var start = new Vector2((x + 1) * CELL_SIZE, (height() - y + 1) * CELL_SIZE);
+
+ if (this.maze[x][y].upWall()) {
+ var end = new Vector2(start).add(CELL_SIZE, 0);
+
+ shape.line(start, end);
+ }
+ if (this.maze[x][y].leftWall()) {
+ var end = new Vector2(start).sub(0, CELL_SIZE);
+
+ shape.line(start, end);
+ }
+ }
+ }
+ // Рисуем нижнюю и правую стены.
+ var edge = new Vector2(CELL_SIZE * (width() + 1), CELL_SIZE);
+ shape.line(new Vector2(CELL_SIZE, CELL_SIZE), edge);
+ shape.line(new Vector2(edge).add(0, height() * CELL_SIZE), edge);
+ }
+
+ public boolean canGo(Point xy, int deltaIndex) {
+ if (DX[deltaIndex] == -1) {
+ return !this.maze[xy.x()][xy.y()].leftWall();
+ } else if (DX[deltaIndex] == 1) {
+ return !this.maze[xy.x() + 1][xy.y()].leftWall();
+ } else if (DY[deltaIndex] == -1) {
+ return !this.maze[xy.x()][xy.y()].upWall();
+ } else {
+ return !this.maze[xy.x()][xy.y() + 1].upWall();
+ }
+ }
+
+ public Location at(Point xy) {
+ return this.maze[xy.x()][xy.y()];
+ }
+}
diff --git a/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Point.java b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Point.java
new file mode 100644
index 0000000..6f70d4c
--- /dev/null
+++ b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/Point.java
@@ -0,0 +1,4 @@
+package net.caraus.labyrinth;
+
+public record Point(int x, int y) {
+}
diff --git a/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/RecursiveSolve.java b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/RecursiveSolve.java
new file mode 100644
index 0000000..73a2f25
--- /dev/null
+++ b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/RecursiveSolve.java
@@ -0,0 +1,81 @@
+package net.caraus.labyrinth;
+
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import java.util.ArrayList;
+import java.util.HashSet;
+
+public final class RecursiveSolve extends Thread {
+ private Maze maze;
+ private Point start;
+ private Point finish;
+ private boolean[][] visited;
+
+ // Результирующий маршрут.
+ private ArrayList<Point> path;
+
+ public RecursiveSolve(Maze maze, Point start, Point finish) {
+ this.maze = maze;
+ this.start = start;
+ this.finish = finish;
+
+ this.visited = new boolean[this.maze.width()][this.maze.height()];
+ this.path = new ArrayList<>(this.maze.width() * this.maze.height() + 1);
+
+ for (var column: this.visited) {
+ for (var y = 0; y < column.length; ++y) {
+ column[y] = false;
+ }
+ }
+ }
+
+ private boolean solve(Point nLocation) throws InterruptedException {
+ this.visited[nLocation.x()][nLocation.y()] = true; // Пометить локацию как посещенную.
+ synchronized(this) {
+ this.path.add(nLocation); // Добавить ее в описание маршрута.
+ }
+ Thread.sleep(500);
+
+ // Если финишная локация найдена, конец алгоритма.
+ if (this.finish.equals(nLocation)) {
+ return true;
+ }
+ for (var i = 0; i < 4; ++i) {
+ // Если дорожка свободна, идем по ней.
+ var neighbour = new Point(nLocation.x() + Maze.DX[i], nLocation.y() + Maze.DY[i]);
+
+ if (maze.canGo(nLocation, i) && !this.visited[neighbour.x()][neighbour.y()]) {
+ // Если решение найдено, конец алгоритма.
+ if (solve(neighbour)) {
+ return true;
+ }
+ }
+ }
+ synchronized(this) {
+ this.path.remove(this.path.size() - 1);
+ }
+ return false;
+ }
+
+ @Override
+ public void run() {
+ try {
+ solve(this.start);
+ } catch (InterruptedException e) {
+ }
+ }
+
+ private void drawPoint(ShapeRenderer shape, Point nLocation) {
+ final float markSize = 20.0f;
+ final float halfMark = Maze.CELL_SIZE / 2 - markSize / 2;
+
+ shape.ellipse((nLocation.x() + 1) * Maze.CELL_SIZE + halfMark,
+ (this.maze.height() - nLocation.y()) * Maze.CELL_SIZE + halfMark,
+ markSize, markSize);
+ }
+
+ synchronized public void draw(ShapeRenderer shape) {
+ for (var point: this.path) {
+ drawPoint(shape, point);
+ }
+ }
+}
diff --git a/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/lwjgl3/Lwjgl3Launcher.java b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/lwjgl3/Lwjgl3Launcher.java
new file mode 100644
index 0000000..d17ac8a
--- /dev/null
+++ b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/lwjgl3/Lwjgl3Launcher.java
@@ -0,0 +1,45 @@
+package net.caraus.labyrinth.lwjgl3;
+
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
+import net.caraus.labyrinth.Main;
+
+/** Launches the desktop (LWJGL3) application. */
+public class Lwjgl3Launcher {
+ public static void main(String[] args) {
+ if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
+ createApplication();
+ }
+
+ private static Lwjgl3Application createApplication() {
+ return new Lwjgl3Application(new Main(), getDefaultConfiguration());
+ }
+
+ private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
+ Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
+ configuration.setTitle("Labyrinth");
+ //// Vsync limits the frames per second to what your hardware can display, and helps eliminate
+ //// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
+ configuration.useVsync(true);
+ //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
+ //// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
+ configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
+ //// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
+ //// useful for testing performance, but can also be very stressful to some hardware.
+ //// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
+
+ configuration.setWindowedMode(640, 480);
+ //// You can change these files; they are in lwjgl3/src/main/resources/ .
+ //// They can also be loaded from the root of assets/ .
+ configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
+
+ //// This should improve compatibility with Windows machines with buggy OpenGL drivers, Macs
+ //// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more.
+ //// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function.
+ //// You can choose to remove the following line and the mentioned dependency if you want; they
+ //// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0).
+ configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0);
+
+ return configuration;
+ }
+}
diff --git a/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/lwjgl3/StartupHelper.java b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/lwjgl3/StartupHelper.java
new file mode 100644
index 0000000..b62cf6f
--- /dev/null
+++ b/Занимательное программирование/4/3_recursive/src/main/java/net/caraus/labyrinth/lwjgl3/StartupHelper.java
@@ -0,0 +1,204 @@
+/*
+ * Copyright 2020 damios
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ * https://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//Note, the above license and copyright applies to this file only.
+
+package net.caraus.labyrinth.lwjgl3;
+
+import com.badlogic.gdx.Version;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
+import org.lwjgl.system.macosx.LibC;
+import org.lwjgl.system.macosx.ObjCRuntime;
+
+import java.io.BufferedReader;
+import java.io.File;
+import java.io.InputStreamReader;
+import java.lang.management.ManagementFactory;
+import java.util.ArrayList;
+
+import static org.lwjgl.system.JNI.invokePPP;
+import static org.lwjgl.system.JNI.invokePPZ;
+import static org.lwjgl.system.macosx.ObjCRuntime.objc_getClass;
+import static org.lwjgl.system.macosx.ObjCRuntime.sel_getUid;
+
+/**
+ * Adds some utilities to ensure that the JVM was started with the
+ * {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3
+ * to function. Also helps on Windows when users have names with characters from
+ * outside the Latin alphabet, a common cause of startup crashes.
+ * <br>
+ * <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
+ * @author damios
+ */
+public class StartupHelper {
+
+ private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
+
+ private StartupHelper() {
+ throw new UnsupportedOperationException();
+ }
+
+ /**
+ * Starts a new JVM if the application was started on macOS without the
+ * {@code -XstartOnFirstThread} argument. This also includes some code for
+ * Windows, for the case where the user's home directory includes certain
+ * non-Latin-alphabet characters (without this code, most LWJGL3 apps fail
+ * immediately for those users). Returns whether a new JVM was started and
+ * thus no code should be executed.
+ * <p>
+ * <u>Usage:</u>
+ *
+ * <pre><code>
+ * public static void main(String... args) {
+ * if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows.
+ * // after this is the actual main method code
+ * }
+ * </code></pre>
+ *
+ * @param redirectOutput
+ * whether the output of the new JVM should be rerouted to the
+ * old JVM, so it can be accessed in the same place; keeps the
+ * old JVM running if enabled
+ * @return whether a new JVM was started and thus no code should be executed
+ * in this one
+ */
+ public static boolean startNewJvmIfRequired(boolean redirectOutput) {
+ String osName = System.getProperty("os.name").toLowerCase(java.util.Locale.ROOT);
+ if (!osName.contains("mac")) {
+ if (osName.contains("windows")) {
+// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
+// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home.
+// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
+// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
+// We also temporarily change the "user.name" property to one without any chars that would be invalid.
+// We revert our changes immediately after loading LWJGL3 natives.
+ String programData = System.getenv("ProgramData");
+ if(programData == null) programData = "C:\\Temp\\"; // if ProgramData isn't set, try some fallback.
+ String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
+ String prevUser = System.getProperty("user.name", "libGDX_User");
+ System.setProperty("java.io.tmpdir", programData + "/libGDX-temp");
+ System.setProperty("user.name", ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_'));
+ Lwjgl3NativesLoader.load();
+ System.setProperty("java.io.tmpdir", prevTmpDir);
+ System.setProperty("user.name", prevUser);
+ }
+ return false;
+ }
+
+ // There is no need for -XstartOnFirstThread on Graal native image
+ if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) {
+ return false;
+ }
+
+ // Checks if we are already on the main thread, such as from running via Construo.
+ long objc_msgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
+ long NSThread = objc_getClass("NSThread");
+ long currentThread = invokePPP(NSThread, sel_getUid("currentThread"), objc_msgSend);
+ boolean isMainThread = invokePPZ(currentThread, sel_getUid("isMainThread"), objc_msgSend);
+ if(isMainThread) return false;
+
+ long pid = LibC.getpid();
+
+ // check whether -XstartOnFirstThread is enabled
+ if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) {
+ return false;
+ }
+
+ // check whether the JVM was previously restarted
+ // avoids looping, but most certainly leads to a crash
+ if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
+ System.err.println(
+ "There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument.");
+ return false;
+ }
+
+ // Restart the JVM with -XstartOnFirstThread
+ ArrayList<String> jvmArgs = new ArrayList<>();
+ String separator = System.getProperty("file.separator", "/");
+ // The following line is used assuming you target Java 8, the minimum for LWJGL3.
+ String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java";
+ // If targeting Java 9 or higher, you could use the following instead of the above line:
+ //String javaExecPath = ProcessHandle.current().info().command().orElseThrow();
+
+ if (!(new File(javaExecPath)).exists()) {
+ System.err.println(
+ "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!");
+ return false;
+ }
+
+ jvmArgs.add(javaExecPath);
+ jvmArgs.add("-XstartOnFirstThread");
+ jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
+ jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
+ jvmArgs.add("-cp");
+ jvmArgs.add(System.getProperty("java.class.path"));
+ String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid);
+ if (mainClass == null) {
+ StackTraceElement[] trace = Thread.currentThread().getStackTrace();
+ if (trace.length > 0) {
+ mainClass = trace[trace.length - 1].getClassName();
+ } else {
+ System.err.println("The main class could not be determined.");
+ return false;
+ }
+ }
+ jvmArgs.add(mainClass);
+
+ try {
+ if (!redirectOutput) {
+ ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
+ processBuilder.start();
+ } else {
+ Process process = (new ProcessBuilder(jvmArgs))
+ .redirectErrorStream(true).start();
+ BufferedReader processOutput = new BufferedReader(
+ new InputStreamReader(process.getInputStream()));
+ String line;
+
+ while ((line = processOutput.readLine()) != null) {
+ System.out.println(line);
+ }
+
+ process.waitFor();
+ }
+ } catch (Exception e) {
+ System.err.println("There was a problem restarting the JVM");
+ e.printStackTrace();
+ }
+
+ return true;
+ }
+
+ /**
+ * Starts a new JVM if the application was started on macOS without the
+ * {@code -XstartOnFirstThread} argument. Returns whether a new JVM was
+ * started and thus no code should be executed. Redirects the output of the
+ * new JVM to the old one.
+ * <p>
+ * <u>Usage:</u>
+ *
+ * <pre>
+ * public static void main(String... args) {
+ * if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
+ * // the actual main method code
+ * }
+ * </pre>
+ *
+ * @return whether a new JVM was started and thus no code should be executed
+ * in this one
+ */
+ public static boolean startNewJvmIfRequired() {
+ return startNewJvmIfRequired(true);
+ }
+}