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+{-# LANGUAGE CPP #-}
+{-# LANGUAGE OverloadedStrings #-}
+module Test.StarWars.Data where
+
+#if !MIN_VERSION_base(4,8,0)
+import Control.Applicative ((<$>), pure)
+import Data.Monoid (mempty)
+#endif
+import Control.Applicative (Alternative, (<|>), empty, liftA2)
+import Data.Maybe (catMaybes)
+
+import Data.Text (Text)
+
+-- * Data
+-- See https://github.com/graphql/graphql-js/blob/master/src/__tests__/starWarsData.js
+
+-- ** Characters
+
+type ID = Text
+
+data CharCommon = CharCommon
+ { _id_ :: ID
+ , _name :: Text
+ , _friends :: [ID]
+ , _appearsIn :: [Int]
+ } deriving (Show)
+
+
+data Human = Human
+ { _humanChar :: CharCommon
+ , homePlanet :: Text
+ }
+
+data Droid = Droid
+ { _droidChar :: CharCommon
+ , primaryFunction :: Text
+ }
+
+type Character = Either Droid Human
+
+-- I don't think this is cumbersome enough to make it worth using lens.
+
+id_ :: Character -> ID
+id_ (Left x) = _id_ . _droidChar $ x
+id_ (Right x) = _id_ . _humanChar $ x
+
+name :: Character -> Text
+name (Left x) = _name . _droidChar $ x
+name (Right x) = _name . _humanChar $ x
+
+friends :: Character -> [ID]
+friends (Left x) = _friends . _droidChar $ x
+friends (Right x) = _friends . _humanChar $ x
+
+appearsIn :: Character -> [Int]
+appearsIn (Left x) = _appearsIn . _droidChar $ x
+appearsIn (Right x) = _appearsIn . _humanChar $ x
+
+luke :: Character
+luke = Right luke'
+
+luke' :: Human
+luke' = Human
+ { _humanChar = CharCommon
+ { _id_ = "1000"
+ , _name = "Luke Skywalker"
+ , _friends = ["1002","1003","2000","2001"]
+ , _appearsIn = [4,5,6]
+ }
+ , homePlanet = "Tatoonie"
+ }
+
+vader :: Human
+vader = Human
+ { _humanChar = CharCommon
+ { _id_ = "1001"
+ , _name = "Darth Vader"
+ , _friends = ["1004"]
+ , _appearsIn = [4,5,6]
+ }
+ , homePlanet = "Tatooine"
+ }
+
+han :: Human
+han = Human
+ { _humanChar = CharCommon
+ { _id_ = "1002"
+ , _name = "Han Solo"
+ , _friends = ["1000","1003","2001" ]
+ , _appearsIn = [4,5,6]
+ }
+ , homePlanet = mempty
+ }
+
+leia :: Human
+leia = Human
+ { _humanChar = CharCommon
+ { _id_ = "1003"
+ , _name = "Leia Organa"
+ , _friends = ["1000","1002","2000","2001"]
+ , _appearsIn = [4,5,6]
+ }
+ , homePlanet = "Alderaan"
+ }
+
+tarkin :: Human
+tarkin = Human
+ { _humanChar = CharCommon
+ { _id_ = "1004"
+ , _name = "Wilhuff Tarkin"
+ , _friends = ["1001"]
+ , _appearsIn = [4]
+ }
+ , homePlanet = mempty
+ }
+
+threepio :: Droid
+threepio = Droid
+ { _droidChar = CharCommon
+ { _id_ = "2000"
+ , _name = "C-3PO"
+ , _friends = ["1000","1002","1003","2001" ]
+ , _appearsIn = [ 4, 5, 6 ]
+ }
+ , primaryFunction = "Protocol"
+ }
+
+artoo :: Character
+artoo = Left artoo'
+
+
+artoo' :: Droid
+artoo' = Droid
+ { _droidChar = CharCommon
+ { _id_ = "2001"
+ , _name = "R2-D2"
+ , _friends = ["1000","1002","1003"]
+ , _appearsIn = [4,5,6]
+ }
+ , primaryFunction = "Astrometch"
+ }
+
+-- ** Helper functions
+
+getHero :: Int -> Character
+getHero 5 = luke
+getHero _ = artoo
+
+getHeroIO :: Int -> IO Character
+getHeroIO = pure . getHero
+
+
+getHuman :: Alternative f => ID -> f Character
+getHuman = fmap Right . getHuman'
+
+getHuman' :: Alternative f => ID -> f Human
+getHuman' "1000" = pure luke'
+getHuman' "1001" = pure vader
+getHuman' "1002" = pure han
+getHuman' "1003" = pure leia
+getHuman' "1004" = pure tarkin
+getHuman' _ = empty
+
+getDroid :: Alternative f => ID -> f Character
+getDroid = fmap Left . getDroid'
+
+getDroid' :: Alternative f => ID -> f Droid
+getDroid' "2000" = pure threepio
+getDroid' "2001" = pure artoo'
+getDroid' _ = empty
+
+getFriends :: Character -> [Character]
+getFriends char = catMaybes $ liftA2 (<|>) getDroid getHuman <$> friends char