Add book "Занимательное программирование"
This commit is contained in:
BIN
Занимательное программирование/1/3_brownian_motion/project1.ico
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BIN
Занимательное программирование/1/3_brownian_motion/project1.ico
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Binary file not shown.
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After Width: | Height: | Size: 134 KiB |
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<CONFIG>
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||||
<ProjectOptions>
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||||
<Version Value="11"/>
|
||||
<General>
|
||||
<SessionStorage Value="InProjectDir"/>
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||||
<MainUnit Value="0"/>
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||||
<Title Value="Brownian motion"/>
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||||
<Scaled Value="True"/>
|
||||
<ResourceType Value="res"/>
|
||||
<UseXPManifest Value="True"/>
|
||||
<XPManifest>
|
||||
<DpiAware Value="True"/>
|
||||
</XPManifest>
|
||||
<Icon Value="0"/>
|
||||
</General>
|
||||
<BuildModes Count="1">
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||||
<Item1 Name="Default" Default="True"/>
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||||
</BuildModes>
|
||||
<PublishOptions>
|
||||
<Version Value="2"/>
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||||
<UseFileFilters Value="True"/>
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||||
</PublishOptions>
|
||||
<RunParams>
|
||||
<FormatVersion Value="2"/>
|
||||
<Modes Count="0"/>
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||||
</RunParams>
|
||||
<RequiredPackages Count="1">
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||||
<Item1>
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<PackageName Value="LCL"/>
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</Item1>
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</RequiredPackages>
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<Units Count="2">
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||||
<Unit0>
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<Filename Value="project1.lpr"/>
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<IsPartOfProject Value="True"/>
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</Unit0>
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<Unit1>
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||||
<Filename Value="unit1.pas"/>
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||||
<IsPartOfProject Value="True"/>
|
||||
<ComponentName Value="Form1"/>
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||||
<HasResources Value="True"/>
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||||
<ResourceBaseClass Value="Form"/>
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||||
<UnitName Value="Unit1"/>
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</Unit1>
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||||
</Units>
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||||
</ProjectOptions>
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||||
<CompilerOptions>
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||||
<Version Value="11"/>
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||||
<Target>
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||||
<Filename Value="project1"/>
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||||
</Target>
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||||
<SearchPaths>
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||||
<IncludeFiles Value="$(ProjOutDir)"/>
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<UnitOutputDirectory Value="lib/$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
|
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<Linking>
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<Options>
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||||
<Win32>
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||||
<GraphicApplication Value="True"/>
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||||
</Win32>
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||||
</Options>
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||||
</Linking>
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||||
</CompilerOptions>
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||||
<Debugging>
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||||
<Exceptions Count="3">
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||||
<Item1>
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||||
<Name Value="EAbort"/>
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||||
</Item1>
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||||
<Item2>
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||||
<Name Value="ECodetoolError"/>
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||||
</Item2>
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||||
<Item3>
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||||
<Name Value="EFOpenError"/>
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||||
</Item3>
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</Exceptions>
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||||
</Debugging>
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</CONFIG>
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program project1;
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{$mode objfpc}{$H+}
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uses
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{$IFDEF UNIX}{$IFDEF UseCThreads}
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cthreads,
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{$ENDIF}{$ENDIF}
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Interfaces, // this includes the LCL widgetset
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Forms, Unit1
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{ you can add units after this };
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{$R *.res}
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begin
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RequireDerivedFormResource:=True;
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Application.Title:='Brownian motion';
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Application.Scaled:=True;
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Application.Initialize;
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Application.CreateForm(TForm1, Form1);
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Application.Run;
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end.
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133
Занимательное программирование/1/3_brownian_motion/project1.lps
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133
Занимательное программирование/1/3_brownian_motion/project1.lps
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<CONFIG>
|
||||
<ProjectSession>
|
||||
<Version Value="11"/>
|
||||
<BuildModes Active="Default"/>
|
||||
<Units Count="2">
|
||||
<Unit0>
|
||||
<Filename Value="project1.lpr"/>
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||||
<IsPartOfProject Value="True"/>
|
||||
<EditorIndex Value="-1"/>
|
||||
<WindowIndex Value="-1"/>
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||||
<TopLine Value="-1"/>
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||||
<CursorPos X="-1" Y="-1"/>
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<UsageCount Value="46"/>
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||||
</Unit0>
|
||||
<Unit1>
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||||
<Filename Value="unit1.pas"/>
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<IsPartOfProject Value="True"/>
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||||
<ComponentName Value="Form1"/>
|
||||
<HasResources Value="True"/>
|
||||
<ResourceBaseClass Value="Form"/>
|
||||
<UnitName Value="Unit1"/>
|
||||
<IsVisibleTab Value="True"/>
|
||||
<TopLine Value="132"/>
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||||
<CursorPos X="22" Y="99"/>
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||||
<UsageCount Value="46"/>
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||||
<Loaded Value="True"/>
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||||
<LoadedDesigner Value="True"/>
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||||
</Unit1>
|
||||
</Units>
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||||
<JumpHistory Count="24" HistoryIndex="23">
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||||
<Position1>
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||||
<Filename Value="unit1.pas"/>
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||||
</Position1>
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||||
<Position2>
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<Filename Value="unit1.pas"/>
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<Caret Line="16" Column="15"/>
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</Position2>
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||||
<Position3>
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||||
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||||
<Caret Line="48" Column="5"/>
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||||
</Position3>
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||||
<Position4>
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Position11>
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||||
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||||
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||||
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||||
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|
||||
<Filename Value="unit1.pas"/>
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||||
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||||
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||||
<Position13>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Filename Value="unit1.pas"/>
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||||
<Caret Line="142" Column="19" TopLine="114"/>
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||||
</Position24>
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||||
</JumpHistory>
|
||||
<RunParams>
|
||||
<FormatVersion Value="2"/>
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||||
<Modes Count="0" ActiveMode=""/>
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||||
</RunParams>
|
||||
</ProjectSession>
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||||
</CONFIG>
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||||
BIN
Занимательное программирование/1/3_brownian_motion/project1.res
Normal file
BIN
Занимательное программирование/1/3_brownian_motion/project1.res
Normal file
Binary file not shown.
34
Занимательное программирование/1/3_brownian_motion/unit1.lfm
Normal file
34
Занимательное программирование/1/3_brownian_motion/unit1.lfm
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||||
object Form1: TForm1
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||||
Left = 268
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||||
Height = 493
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||||
Top = 247
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||||
Width = 1279
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||||
Caption = 'Form1'
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||||
ClientHeight = 493
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||||
ClientWidth = 1279
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||||
DesignTimePPI = 93
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||||
LCLVersion = '2.0.12.0'
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||||
object Screen: TPaintBox
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||||
Left = 11
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||||
Height = 432
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||||
Top = 11
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||||
Width = 629
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||||
OnPaint = ScreenPaint
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||||
end
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||||
object StartStopBtn: TButton
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||||
Left = 592
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||||
Height = 20
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||||
Top = 464
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||||
Width = 99
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||||
Caption = 'Пуск'
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||||
OnClick = StartStopBtnClick
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||||
TabOrder = 0
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||||
end
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||||
object Path: TPaintBox
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||||
Left = 640
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||||
Height = 432
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||||
Top = 11
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||||
Width = 629
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||||
OnPaint = PathPaint
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||||
end
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||||
end
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||||
214
Занимательное программирование/1/3_brownian_motion/unit1.pas
Normal file
214
Занимательное программирование/1/3_brownian_motion/unit1.pas
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||||
unit Unit1;
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||||
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||||
{$mode objfpc}{$H+}
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||||
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||||
interface
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||||
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||||
uses
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||||
Classes, SysUtils, Forms, Controls, Graphics, Dialogs, ExtCtrls, StdCtrls,
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Math;
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||||
type
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||||
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||||
Coordinate = record
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||||
X, Y: Integer;
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||||
end;
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||||
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||||
Molecule = record
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||||
X, Y: Integer;
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||||
Vx, Vy: Integer;
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||||
{ Указывает на столкновение с броуновской
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частицей во время предыдущей итерации }
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WasCollision: Boolean;
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||||
end;
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||||
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||||
{ TForm1 }
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TForm1 = class(TForm)
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Path: TPaintBox;
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||||
StartStopBtn: TButton;
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||||
Screen: TPaintBox;
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||||
procedure PathPaint(Sender: TObject);
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||||
procedure StartStopBtnClick(Sender: TObject);
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procedure ScreenPaint(Sender: TObject);
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private
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const R: Integer = 10; { Радиус молекулы }
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||||
V: Integer = 7; { Максимальная скорость молекулы }
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||||
N = 30; { Количество молекул }
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||||
Rb: Integer = 60; { Радиус броуновской частицы }
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K: Real = 0.01; { "Коэффициент передачи" }
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var Mol: array[1..N] of Molecule; { Массив молекул }
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||||
Xb, Yb: Real; { Координаты броуновской частицы }
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||||
Vxb, Vyb: Real; { Составляющие скорости броуновской частицы }
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Points: array of Coordinate;
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||||
public
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||||
|
||||
end;
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||||
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||||
var
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||||
Form1: TForm1;
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||||
IsRunning: Boolean = false;
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||||
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||||
implementation
|
||||
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||||
{$R *.lfm}
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||||
|
||||
{ TForm1 }
|
||||
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||||
procedure TForm1.ScreenPaint(Sender: TObject);
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||||
var i: Integer;
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||||
begin
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||||
if not IsRunning then Exit;
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||||
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||||
for i := 1 to N do { Цикл по всем молекулам }
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||||
begin
|
||||
Screen.Canvas.Pen.Color := clBtnFace; { Стираем молекулу }
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||||
Screen.Canvas.Ellipse(Mol[i].X - R, Mol[i].Y - R,
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Mol[i].X + R, Mol[i].Y + R);
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||||
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||||
Mol[i].X := Mol[i].X + Mol[i].Vx; { Сдвигаем на новую позицию }
|
||||
Mol[i].Y := Mol[i].Y + Mol[i]. Vy;
|
||||
|
||||
{ Определяем, не вышла ли молекула за границы аквариума }
|
||||
if Mol[i].X > Screen.Width - R then
|
||||
begin
|
||||
Mol[i].X := Screen.Width - R;
|
||||
Mol[i].Vx := -Mol[i].Vx;
|
||||
end;
|
||||
if Mol[i].X < R then
|
||||
begin
|
||||
Mol[i].X := R;
|
||||
Mol[i].Vx := -Mol[i].Vx;
|
||||
end;
|
||||
if Mol[i].Y > Screen.Height - R then
|
||||
begin
|
||||
Mol[i].Y := Screen.Height - R;
|
||||
Mol[i].Vy := -Mol[i].Vy;
|
||||
end;
|
||||
if Mol[i].Y < R then
|
||||
begin
|
||||
Mol[i].Y := R;
|
||||
Mol[i].Vy := -Mol[i].Vy;
|
||||
end;
|
||||
|
||||
Screen.Canvas.Pen.Color := clBlue; { Рисуем молекулу на новой }
|
||||
Screen.Canvas.Ellipse(Mol[i].X - R, Mol[i].Y - R, { позиции }
|
||||
Mol[i].X + R, Mol[i].Y + R);
|
||||
|
||||
if Sqrt((Mol[i].X - Xb) * (Mol[i].X - Xb) + { Если произошло столкновение }
|
||||
(Mol[i].Y - Yb) * (Mol[i].Y - Yb)) < Rb + R then
|
||||
begin
|
||||
if Mol[i].WasCollision = false then { Если на предыдущей итерации }
|
||||
begin { эта молекула не сталкивалась с }
|
||||
Vxb := Vxb + K * Mol[i].Vx; { частицей, обрабатываем }
|
||||
Vyb := Vyb + K * Mol[i].Vy; { столкновение }
|
||||
end;
|
||||
{ На данной итерации i-я молекула столкнулась с броуновской частицей }
|
||||
Mol[i].WasCollision := true;
|
||||
end
|
||||
else
|
||||
Mol[i].WasCollision := false;
|
||||
end;
|
||||
|
||||
Screen.Canvas.Pen.Color := clBtnFace; { Стереть частицу с экрана }
|
||||
Screen.Canvas.Ellipse(Round(Xb - Rb), Round(Yb - Rb),
|
||||
Round(Xb + Rb), Round(Yb + Rb));
|
||||
|
||||
Xb := Xb + Vxb; { Сдвинуть на новую позицию }
|
||||
Yb := Yb + Vyb;
|
||||
|
||||
if Xb > Screen.Width - Rb then { Обработать отражения от стенок аквариума }
|
||||
begin
|
||||
Xb := Screen.Width - Rb;
|
||||
Vxb := -Vxb;
|
||||
end;
|
||||
if Xb < Rb then
|
||||
begin
|
||||
Xb := Rb;
|
||||
Vxb := -Vxb;
|
||||
end;
|
||||
if Yb > Screen.Height - Rb then
|
||||
begin
|
||||
Yb := Screen.Height - Rb;
|
||||
Vyb := -Vyb;
|
||||
end;
|
||||
if Yb < Rb then
|
||||
begin
|
||||
Yb := Rb;
|
||||
Vyb := -Vyb;
|
||||
end;
|
||||
|
||||
if (Length(points) < (Screen.Width - Rb) * (Screen.Height - Rb)) and
|
||||
(Round(Xb) mod 2 = 0) and (Round(Yb) mod 2 = 0) then
|
||||
begin
|
||||
SetLength(points, Length(points) + 1);
|
||||
points[Length(points) - 1].X := Round(Xb);
|
||||
points[Length(points) - 1].Y := Round(Yb);
|
||||
end;
|
||||
|
||||
Screen.Canvas.Pen.Color := clRed; { Нарисовать частицу на новом месте }
|
||||
Screen.Canvas.Ellipse(Round(Xb - Rb), Round(Yb - Rb),
|
||||
Round(Xb + Rb), Round(Yb + Rb));
|
||||
end;
|
||||
|
||||
procedure TForm1.StartStopBtnClick(Sender: TObject);
|
||||
var angle: Real; { Угол, задающий изначальное направление полета }
|
||||
i: Integer; { Счетчик цикла }
|
||||
CurV: Integer; { Выбранная случайная скорость молекулы }
|
||||
begin
|
||||
if IsRunning then
|
||||
begin
|
||||
IsRunning := false;
|
||||
StartStopBtn.Caption := 'Пуск';
|
||||
Exit;
|
||||
end;
|
||||
|
||||
StartStopBtn.Caption := 'Стоп';
|
||||
IsRunning := true;
|
||||
|
||||
Randomize;
|
||||
|
||||
Xb := Screen.Width div 2;
|
||||
Yb := Screen.Height div 2;
|
||||
Vxb := 0;
|
||||
Vyb := 0;
|
||||
|
||||
for i := 1 to N do { Цикл по всем молекулам }
|
||||
begin
|
||||
Mol[i].X := RandomRange(R, Screen.Width - R); { Выбор начального }
|
||||
Mol[i].Y := RandomRange(R, Screen.Height - R); { положения молекулы }
|
||||
angle := Random(360) * Pi / 180; { и ее направления }
|
||||
|
||||
CurV := RandomRange(1, V); { Выбор скорости молекулы (1 - V) }
|
||||
Mol[i].Vx := Round(CurV * Sin(angle)); { Получение составляющих }
|
||||
Mol[i].Vy := Round(CurV * Cos(angle)); { скорости молекулы }
|
||||
|
||||
Mol[i].WasCollision := false;
|
||||
end;
|
||||
|
||||
while IsRunning do { Основной цикл }
|
||||
begin
|
||||
Screen.Invalidate;
|
||||
Path.Repaint;
|
||||
Sleep(10); { Пауза на 10 миллисекунд }
|
||||
Application.ProcessMessages;
|
||||
if Application.Terminated then Break;
|
||||
end;
|
||||
|
||||
end;
|
||||
|
||||
procedure TForm1.PathPaint(Sender: TObject);
|
||||
var i: Integer;
|
||||
begin
|
||||
if Length(points) = 0 then Exit;
|
||||
Screen.Canvas.Pen.Color := clBlue;
|
||||
|
||||
for i := 0 to Length(points) do
|
||||
begin
|
||||
Path.Canvas.Rectangle(points[i].X - 1, points[i].Y - 1,
|
||||
points[i].X + 1, points[i].Y + 1);
|
||||
end;
|
||||
end;
|
||||
|
||||
end.
|
||||
|
||||
Reference in New Issue
Block a user