MmapPool: Fix expand block moving.
D dereferences the pointer wrong because of missing difference between . and -> operators, if trying to write a block over another block. So use memmove first to move the memory and then update the fields that should be changed (only size).
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fe884541fc
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c567b88d5d
@ -243,7 +243,7 @@ final class MmapPool : Allocator
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return true;
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}
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immutable dataSize = addAlignment(size);
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immutable delta = dataSize - p.length;
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immutable delta = dataSize - addAlignment(p.length);
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if (block1.next is null
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|| !block1.next.free
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@ -255,21 +255,17 @@ final class MmapPool : Allocator
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}
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if (block1.next.size >= delta + alignment_)
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{
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// We should move the start position of the next block. The order may be
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// important because the old block and the new one can overlap.
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auto block2 = cast(Block) (p.ptr + dataSize);
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block2.size = block1.next.size - delta;
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block2.free = true;
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block2.region = block1.region;
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block2.next = block1.next.next;
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block2.prev = block1;
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// Move size from block2 to block1.
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block1.next.size = block1.next.size - delta;
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block1.size = block1.size + delta;
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auto block2 = cast(Block) (p.ptr + dataSize);
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if (block1.next.next !is null)
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{
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block1.next.next.prev = block2;
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}
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// block1.next and block2 can overlap.
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memmove(cast(void*) block2, cast(void*) block1.next, BlockEntry.sizeof);
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block1.next = block2;
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}
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else
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@ -574,3 +570,61 @@ final class MmapPool : Allocator
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}
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private alias Block = shared BlockEntry*;
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}
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// A lot of allocations/deallocations, but it is the minimum caused a
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// segmentation fault because MmapPool expand moves a block wrong.
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unittest
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{
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auto a = MmapPool.instance.allocate(16);
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auto d = MmapPool.instance.allocate(16);
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auto b = MmapPool.instance.allocate(16);
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auto e = MmapPool.instance.allocate(16);
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auto c = MmapPool.instance.allocate(16);
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auto f = MmapPool.instance.allocate(16);
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MmapPool.instance.deallocate(a);
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MmapPool.instance.deallocate(b);
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MmapPool.instance.deallocate(c);
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a = MmapPool.instance.allocate(50);
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MmapPool.instance.expand(a, 64);
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MmapPool.instance.deallocate(a);
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a = MmapPool.instance.allocate(1);
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auto tmp1 = MmapPool.instance.allocate(1);
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auto h1 = MmapPool.instance.allocate(1);
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auto tmp2 = cast(ubyte[]) MmapPool.instance.allocate(1);
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auto h2 = MmapPool.instance.allocate(2);
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tmp1 = MmapPool.instance.allocate(1);
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MmapPool.instance.deallocate(h2);
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MmapPool.instance.deallocate(h1);
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h2 = MmapPool.instance.allocate(2);
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h1 = MmapPool.instance.allocate(1);
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MmapPool.instance.deallocate(h2);
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auto rep = cast(void[]) tmp2;
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MmapPool.instance.reallocate(rep, tmp1.length);
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tmp2 = cast(ubyte[]) rep;
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MmapPool.instance.reallocate(tmp1, 9);
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rep = cast(void[]) tmp2;
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MmapPool.instance.reallocate(rep, tmp1.length);
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tmp2 = cast(ubyte[]) rep;
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MmapPool.instance.reallocate(tmp1, 17);
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tmp2[$ - 1] = 0;
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MmapPool.instance.deallocate(tmp1);
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b = MmapPool.instance.allocate(16);
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MmapPool.instance.deallocate(h1);
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MmapPool.instance.deallocate(a);
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MmapPool.instance.deallocate(b);
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MmapPool.instance.deallocate(d);
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MmapPool.instance.deallocate(e);
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MmapPool.instance.deallocate(f);
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}
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@ -174,13 +174,13 @@ else version (Windows)
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alias WSASocket = WSASocketW;
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alias LPFN_GETACCEPTEXSOCKADDRS = VOID function(PVOID,
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DWORD,
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DWORD,
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DWORD,
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SOCKADDR**,
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LPINT,
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SOCKADDR**,
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LPINT);
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DWORD,
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DWORD,
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DWORD,
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SOCKADDR**,
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LPINT,
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SOCKADDR**,
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LPINT);
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const GUID WSAID_GETACCEPTEXSOCKADDRS = {0xb5367df2,0xcbac,0x11cf,[0x95,0xca,0x00,0x80,0x5f,0x48,0xa1,0x92]};
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struct WSABUF {
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@ -248,23 +248,23 @@ else version (Windows)
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* Throws: $(D_PSYMBOL SocketException) if unable to receive.
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*/
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bool beginReceive(ubyte[] buffer,
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SocketState overlapped,
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Flags flags = Flags(Flag.none)) @nogc @trusted
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SocketState overlapped,
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Flags flags = Flags(Flag.none)) @nogc @trusted
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{
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auto receiveFlags = cast(DWORD) flags;
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overlapped.handle = cast(HANDLE) handle_;
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overlapped.event = OverlappedSocketEvent.read;
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overlapped.buffer.len = buffer.length;
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overlapped.buffer.len = cast(ULONG) buffer.length;
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overlapped.buffer.buf = cast(char*) buffer.ptr;
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auto result = WSARecv(handle_,
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&overlapped.buffer,
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1u,
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NULL,
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&receiveFlags,
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&overlapped.overlapped,
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NULL);
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&overlapped.buffer,
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1u,
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NULL,
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&receiveFlags,
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&overlapped.overlapped,
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NULL);
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if (result == SOCKET_ERROR && !wouldHaveBlocked)
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{
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@ -292,9 +292,9 @@ else version (Windows)
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{
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DWORD lpNumber;
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BOOL result = GetOverlappedResult(overlapped.handle,
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&overlapped.overlapped,
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&lpNumber,
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FALSE);
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&overlapped.overlapped,
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&lpNumber,
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FALSE);
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if (result == FALSE && !wouldHaveBlocked)
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{
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disconnected_ = true;
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@ -321,21 +321,21 @@ else version (Windows)
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* Throws: $(D_PSYMBOL SocketException) if unable to send.
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*/
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bool beginSend(ubyte[] buffer,
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SocketState overlapped,
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Flags flags = Flags(Flag.none)) @nogc @trusted
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SocketState overlapped,
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Flags flags = Flags(Flag.none)) @nogc @trusted
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{
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overlapped.handle = cast(HANDLE) handle_;
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overlapped.event = OverlappedSocketEvent.write;
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overlapped.buffer.len = buffer.length;
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overlapped.buffer.len = cast(ULONG) buffer.length;
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overlapped.buffer.buf = cast(char*) buffer.ptr;
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auto result = WSASend(handle_,
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&overlapped.buffer,
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1u,
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NULL,
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cast(DWORD) flags,
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&overlapped.overlapped,
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NULL);
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&overlapped.buffer,
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1u,
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NULL,
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cast(DWORD) flags,
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&overlapped.overlapped,
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NULL);
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if (result == SOCKET_ERROR && !wouldHaveBlocked)
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{
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@ -364,9 +364,9 @@ else version (Windows)
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{
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DWORD lpNumber;
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BOOL result = GetOverlappedResult(overlapped.handle,
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&overlapped.overlapped,
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&lpNumber,
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FALSE);
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&overlapped.overlapped,
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&lpNumber,
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FALSE);
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if (result == FALSE && !wouldHaveBlocked)
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{
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disconnected_ = true;
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@ -385,7 +385,7 @@ else version (Windows)
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* Create a socket.
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*
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* Params:
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* af = Address family.
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* af = Address family.
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*
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* Throws: $(D_PSYMBOL SocketException) on errors.
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*/
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@ -402,14 +402,14 @@ else version (Windows)
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DWORD dwBytes;
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auto result = WSAIoctl(handle_,
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SIO_GET_EXTENSION_FUNCTION_POINTER,
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&guidAcceptEx,
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guidAcceptEx.sizeof,
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&acceptExtension,
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acceptExtension.sizeof,
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&dwBytes,
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NULL,
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NULL);
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SIO_GET_EXTENSION_FUNCTION_POINTER,
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&guidAcceptEx,
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guidAcceptEx.sizeof,
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&acceptExtension,
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acceptExtension.sizeof,
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&dwBytes,
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NULL,
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NULL);
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if (!result == SOCKET_ERROR)
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{
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throw make!SocketException(defaultAllocator,
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@ -449,13 +449,13 @@ else version (Windows)
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// We don't want to get any data now, but only start to accept the connections
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BOOL result = acceptExtension(handle_,
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socket,
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overlapped.buffer.buf,
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0u,
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sockaddr_in.sizeof + 16,
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sockaddr_in.sizeof + 16,
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&dwBytes,
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&overlapped.overlapped);
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socket,
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overlapped.buffer.buf,
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0u,
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sockaddr_in.sizeof + 16,
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sockaddr_in.sizeof + 16,
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&dwBytes,
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&overlapped.overlapped);
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if (result == FALSE && !wouldHaveBlocked)
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{
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throw defaultAllocator.make!SocketException("Unable to accept socket connection");
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@ -478,7 +478,7 @@ else version (Windows)
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{
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scope (exit)
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{
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defaultAllocator.dispose(overlapped.buffer.buf[0..overlapped.buffer.len]);
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defaultAllocator.dispose(overlapped.buffer.buf[0 .. overlapped.buffer.len]);
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}
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auto socket = make!OverlappedConnectedSocket(defaultAllocator,
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cast(socket_t) overlapped.handle,
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@ -539,9 +539,9 @@ shared static this()
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auto ws2Lib = GetModuleHandle("ws2_32.dll");
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getaddrinfoPointer = cast(typeof(getaddrinfoPointer))
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GetProcAddress(ws2Lib, "getaddrinfo");
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GetProcAddress(ws2Lib, "getaddrinfo");
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freeaddrinfoPointer = cast(typeof(freeaddrinfoPointer))
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GetProcAddress(ws2Lib, "freeaddrinfo");
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GetProcAddress(ws2Lib, "freeaddrinfo");
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}
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else version (Posix)
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{
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@ -754,10 +754,10 @@ abstract class Socket
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{
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auto length = cast(socklen_t) result.length;
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if (getsockopt(handle_,
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cast(int) level,
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cast(int) option,
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result.ptr,
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&length) == SOCKET_ERROR)
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cast(int) level,
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cast(int) option,
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result.ptr,
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&length) == SOCKET_ERROR)
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{
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throw defaultAllocator.make!SocketException("Unable to get socket option");
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}
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@ -821,10 +821,10 @@ abstract class Socket
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void[] value) const @trusted @nogc
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{
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if (setsockopt(handle_,
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cast(int)level,
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cast(int)option,
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value.ptr,
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cast(uint) value.length) == SOCKET_ERROR)
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cast(int)level,
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cast(int)option,
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value.ptr,
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cast(uint) value.length) == SOCKET_ERROR)
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{
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throw defaultAllocator.make!SocketException("Unable to set socket option");
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}
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